Fourth Catchup Boost Activated! 
1000 Level Death Order Reborn Achievement Unlocked!
With the first 1000 Death Order Reborns achieved, the next catchup boost is being activated!
New Catchup Boost:
Players on their way to Level 750 Wind Reborn now receive a 30% experience boost.
How Catchup Boosts Work:
Catchup boosts are designed to assist players who are two reborn stages behind the current highest reborn on the server.
This system ensures that newer or slower-progressing players can catch up while maintaining balance for everyone.
Note: Catchup boosts do not stack. You’ll only receive the active boost relevant to your current reborn stage.
Upcoming Catchup Boosts Schedule:
Post Yama Uba Boss Kill (Samurai Access) → Catchup boost for players progressing to Level 900 Light and Level 1000 Death Reborn (30% EXP boost).
This update went live during today’s server save at 13:00 CET.
JOIN DISCORD FOR CHANGELOGS
All changelogs and updates are posted on Discord. Stay up to date and join the discussion!
Third Catchup Boost Activated! 
900 Level Light Order Reborn Achievement Unlocked!
With the first 900 Light Order Reborns achieved, the next catchup boost is being activated!
New Catchup Boost:
Players on their way to Level 500 Flame Reborn now receive a 30% experience boost.
How Catchup Boosts Work:
Catchup boosts are designed to assist players who are two reborn stages behind the current highest reborn on the server.
This system ensures that newer or slower-progressing players can catch up while maintaining balance for everyone.
Note: Catchup boosts do not stack. You’ll only receive the active boost relevant to your current reborn stage.
Upcoming Catchup Boosts Schedule:
Death Order Reborn (Lvl 1000) → Catchup boost for players progressing to Level 750 Wind Reborn (30% EXP boost).
Post Yama Uba Boss Kill (Samurai Access) → Catchup boost for players progressing to Level 900 Light and Level 1000 Death Reborn (30% EXP boost).
This update went live during today’s server save at 13:00 CET.
JOIN DISCORD FOR CHANGELOGS 
All changelogs and updates are posted on Discord. Stay up to date and join the discussion!
February Supporter Packs Are Now Available! 
We’re excited to announce that the February Supporter Packs are now available! Here’s everything you need to know about how they work this month.
Purely Visual & Exclusive
Supporter Packs contain exclusive, purely visual items - they offer no gameplay advantages, making them a special way to enhance your character’s appearance. These items are 100% exclusive to the Supporter Packs system, meaning you won’t find them anywhere else in the game!
Limited Availability – Time is Running Out!
This Supporter Pack is available ONLY from February 1, 2025, to February 28, 2025. After this period, it will never be obtainable in-game again in any way!
Easy Redemption
To redeem your Supporter Pack, just log in and use the following commands:
!supporter show
– View available packs.!supporter get
– Claim your pack in your inbox.
Counting Donations
All donations made from February 1, 2025, onward will count towards unlocking these unique Supporter Packs. Every contribution helps you get closer to exclusive rewards!
First Catchup Boosts Activated! 
500 Lvl Flame Order Reborn Achievement Unlocked!
With the first 500 Flame Reborn levels achieved, the first catchup boost is now active!
Players WITHOUT reborns now receive a 50% experience boost on their journey to level 200 and their first reborn.
How Catchup Boosts Work
The catchup boost always applies to content or reborns that are two stages behind the highest reborn currently reached on the server.
This ensures that newer players can catch up at a reasonable pace while keeping progression balanced and fair.
Upcoming Catchup Boosts Schedule
Wind Order Reborn (Lvl 750) → Catchup boost for players progressing to level 300 Sea Reborn (30% EXP boost).
Light Order Reborn (Lvl 900) → Catchup boost for players progressing to level 500 Flame Reborn (30% EXP boost).
Death Order Reborn (Lvl 1000) → Catchup boost for players progressing to level 750 Wind Reborn (30% EXP boost).
Post Yama Uba Boss Kill (Samurai Access) → Catchup boost for players progressing to level 900 Light and level 1000 Death Reborn (30% EXP boost).
Important Notice
After logging in, the system may incorrectly display a 100% EXP boost - this is a visual bug.
The actual catchup boost is 50% for players without reborns, as intended.
This update is now LIVE! 
JOIN DISCORD FOR CHANGELOGS
All changelogs and updates are posted on Discord. Stay up to date and join the discussion!
January Supporter Packs Are Now Available! 
We’re excited to announce that the January Supporter Packs are now available! Here’s everything you need to know about how they work this month.
Purely Visual & Exclusive
Supporter Packs contain exclusive, purely visual items - they offer no gameplay advantages, making them a special way to enhance your character’s appearance. These items are 100% exclusive to the Supporter Packs system, meaning you won’t find them anywhere else in the game! Limited Availability – Time is Running Out!
This Supporter Pack is available ONLY from January 24, 2025, to January 31, 2025. After this period, it will never be obtainable in-game again in any way! Easy Redemption
To redeem your Supporter Pack, just log in and use the following commands:
!supporter show
– View available packs.!supporter get
– Claim your pack in your inbox.
ARENA WORLD LAUNCHES SOON! 
The countdown has begun! ARENA WORLD officially opens at 18:00 CET
- Standard Client: Download Here
- V8 Client: Download Here
- Or get it from the Download Section
Get ready to explore, conquer, and create your legend in ARENA WORLD!
STAMINA SYSTEM 
A new stamina system has been introduced with simple and clear rules.
Stamina Regeneration:
- Training on Training Monks / DPS Testers – 2 minutes of training = +1 minute of stamina
- Being offline – 2 minutes offline = +1 minute of stamina
Stamina Levels & Effects:
- 42:00 - 25:01 -> 100% EXP, 100% LOOT
- 25:00 - 15:01 -> 50% EXP, 100% LOOT
- 15:00 - 5:01 -> 25% EXP, 0% LOOT
- 5:00 - 0:00 -> 0% EXP, 0% LOOT
Additional Notes:
- No Stamina Happy Hours – no extra EXP boosts at any stage.
- No stamina dolls or any other ways to regenerate stamina beyond training and offline time.
A fair and straightforward system to keep the game balanced.
TASK SYSTEM UPDATE 
The task system has been improved to make completing tasks faster and more convenient.
Key Changes:
- A TASKS button has been added to the client, allowing players to manage tasks directly without visiting NPCs.
- 170+ base tasks can now be activated, reported, and completed from anywhere on the map.
- This eliminates the need to visit Cursed Albert, improving gameplay flow and efficiency.
NPCs Still Available 
- Players who prefer speaking to NPCs can still visit Cursed Albert and other task NPCs as usual.
- This system adds convenience but does not remove traditional task interactions.
Order Tasks Unchanged 
- Order tasks remain the same and must still be handled at their respective NPCs.
Screenshots:

MARKET SYSTEM 
A new PRICE CHECK OPTION button has been added to the market.
- When browsing items on the market, simply right-click on any item and select Price Check.
- You will be automatically redirected to a list displaying the last 50 sales of that item.
- The list includes price, sale date, and other transaction details, with all values displayed in WAD Coins.
Screenshots:


SPELL COMMAND UPDATE 
The /spells command has been updated:
- Now only displays spells you currently have access to.
- Spells are sorted by magic level, making it easier to track progression.
MAGE DAMAGE BALANCE 
At the end of the FORGE season, a new system was introduced that allows fine-tuned mage damage balancing based solely on wands or spells (Bloodmoon / Samurai wands dealed more damage to Bloodmoon Monsters).
What does this mean?
- Mage PvP damage remains unchanged, while PvE damage can be adjusted dynamically.
- Specific content can have increased spell or wand damage without affecting other areas.
Examples of Adjustments:
- Ice Bounce Spell deals +50% damage against Tentacle Monsters.
- King Wand deals +200% damage against Tentacle Monsters (since mages at that stage will have access to this wand).
- Urtrudurk Wand can deal increased damage to Samurai monsters in the Samurai content.
This system ensures mages can effectively hunt on higher-tier content, keeping their progression in line with other vocations.
Further Adjustments & Testing
- Values are still open for discussion before players reach this content.
- A test server is available for those interested in testing mage balancing.
MAGE ANCIENT POTIONS ACCESS 
The availability of Ancient Mana Potions has been adjusted to align with recent Storm Island balance changes.
Key Changes:
- Ancient Mana Potions are now accessible earlier, during the Gorgol content stage.
- Previously, these potions were unlocked at Storm Island, but now they will be available before that stage.
This adjustment ensures a smoother mana management progression for mages, keeping their sustain balanced across different content levels.
STORM ISLAND CONTENT BALANCE 
To maintain consistency and proper content progression, adjustments have been made to Storm Island monsters to align them with the existing difficulty curve.
Content Progression & HP/EXP Scaling:
- Gorgol Content:
- HP: 96k - 114k
- EXP: 85k - 105k
- Immortale Content:
- HP: 108k - 126k
- EXP: 90k - 125k
- Storm Island Content (Storm Island, Jungle Island, Thunder Island, Fire Island)
- Now 25% stronger in HP and damage compared to Immortale monsters.
Adjustments to Storm Island Monsters:
Previously, Storm Island monsters had much lower HP and damage than Gorgols and Immortales, making them too weak in progression. This has now been corrected:
Example Changes:
- Ice Monsters (Storm Island) – Before:
- HP: 42k - 82k
- Ice Monsters (Storm Island) – After:
- HP: 124k - 157k
- Ice Hunter – Before:
- HP: 54k, EXP: 68k
- Ice Hunter – After:
- HP: 135k, EXP: 108k
These changes ensure Storm Island remains a logical next step after Gorgols and Immortales, improving the overall balance and progression.
MID GAME BALANCE 
1) Demon Blood Monsters
- Their HP/EXP ratio has been adjusted to match other creatures of the same tier.
- Experience now equals approximately 30% of their HP value.
Example Adjustment:
- Demon Blood Warrior
- Before: 32,400 HP -> 35,000 EXP
- Now: 32,400 HP -> 23,500 EXP
2) Dragon Cult Monsters
- Loot drop rates have been reduced to match Doom Legion Monsters, ensuring better economic balance.
- EXP slightly reduced to maintain an HP-to-EXP ratio of 20-30%, keeping progression balanced.
3) Devil Hills Spawn – Completely Reworked
- The entire Devil Hills spawn has been revamped, improving gameplay experience and balance.
CRAFTING REQUIREMENTS UPDATE 
To improve crafting accessibility and remove unnecessary bottlenecks, certain rare quest items are no longer required for crafting high-tier equipment.
Key Changes:
- Hard-to-obtain quest items, such as Ancient Amethyst Armor, have been removed from crafting requirements.
- This change ensures that players are not blocked from crafting important gear due to limited quest rewards.
Specific Adjustments:
- Ancient Amethyst has been removed from the crafting requirements of:
- Immortal Set
- King Set
- Destruction Set
- Demon Hunter Set
- Gorgol Set
- Rainbow Shield has also been removed from multiple crafting recipes.
Balanced Crafting Economy 
- Other crafting materials, such as Inquisitor Helmet or Master Helmet, remain in recipes (e.g., for Destruction Hat).
- This keeps trade opportunities open, allowing early-game players to sell materials to mid and endgame crafters.
Why this change?
- Non-farmable quest items were limiting crafting progression.
- Logs from previous editions showed that many of these sets were rarely crafted due to these restrictions.
With these adjustments, crafting is now more accessible while keeping a balanced in-game economy.
Screenshot:

EARLY GAME BALANCE BOOSTS 
1) Vocation Boost Gems
- Now only usable after the first reborn.
- Previously, players could use up to 10 gems before reborn, providing melee classes an additional +250 HP as early as level 8.
2) High Elf Paperdoll Outfit
- Now requires at least 1 reborn to equip.
- Previously provided +150 HP and +150 Mana from level 8.
3) Diamond Paperdoll Outfit
- Now requires at least 1 reborn to equip.
- Previously provided +150 HP and +150 Mana from level 8.
These changes prevent a +400 HP advantage at level 8, ensuring a more balanced early game experience.
4) Vampire Items – No Changes
- Vampire item bonuses remain unchanged, as the removal of early-game HP boosts balances their impact.
- The removal of the +400 HP bonus makes the 3% HP boost from Vampire Items much less impactful.
EARLY GAME BALANCE QUEST 
1) Adjustments to Ammunition
- Reaper Arrows and Holy Arrows have been removed from NPC Arrmil and NPC Hunter Will.
2) Pyromancer Dungeon – The New Early Game Equalizer
To ensure better balance between all vocations, the Pyromancer Dungeon has been updated with new rewards and a revised location.
- Required level: 150
- New location: Northwest of Dragon Fall, at the end of Rivenstone village.
Inside the dungeon, each vocation will find a key item to enhance their progression:
- Paladins – Gain access to Reaper Arrows crafting and a new Reaper Hunter NPC in Dragon Fall DP +1.
- Druids – New "Exori Mini Frigo Bounce" spell (smaller Ice Bounce spell).
- Cost: 400 mana
- Damage: 80% of the original Ice Bounce spell
- Targets: Scales with magic level
- Sorcerers – New "Exori Mini Death Bounce" spell (smaller Death Bounce spell).
- Cost: 400 mana
- Damage: 80% of the original Death Bounce spell
- Targets: Scales with magic level
- Knights – Gain Demonbone AOE Club.
This ensures all vocations remain competitive in the early/mid game, creating a more balanced progression system.
Screenshots:












QUEST GATHER SYSTEM 
A new Quest Gather System has been introduced, making it easier than ever to form teams for quests and hunts.
How does it work?
- A QUEST GATHER button has been added to the client.
- Quest Gather Statues are placed across the map.
- Clicking a Quest Gather Statue (cost: 1 Golden Token) opens a configuration menu where you can set up your team.
Team Configuration Options:
- Minimum Level
- Maximum Level
- Maximum Team Size
- Waiting Time
- Vocations (Sorcerer, Druid, Paladin, Knight)
Once configured, the Quest Gather Leader is teleported to a Waiting Room (PZ Zone & No-Logout Zone).
How do players join?
- A notification is sent to all players.
- Players can join via the QUEST GATHER button if they meet the requirements.
Optional Entry Requirements:
- Completed Quests (e.g., for Tentacle Quest, access will be checked before teleportation).
- Join Fee (e.g., 10 Crystal Coins).
- Some gathers may not have any requirements.
Starting the Quest:
- All participants in the Waiting Room must press READY.
- If everyone is ready and the Waiting Time expires, teleportation starts automatically.
- If the leader wants to start early, they can press START, triggering a 15-second countdown before teleportation.
If someone doesn’t press READY, the gather is canceled, and all players are teleported back to the temple. Join Fee is refunded via inbox.
Where can Quest Gather Stones be found?
Quest Gather Stones are strategically placed in locations where team gathering is needed, such as quest services and team hunts.
Current Locations:
- Rorina Storyline Quests
- Part 1: Thais
- Part 2: Darashia
- Part 3: Fibula
- Part 4: Ankrahmun
- Part 5: Heavenia
- Part 6: Plains of Havoc (PoH)
Suggest locations & fees for new Quest Gather Stones! Drop your ideas in the discord suggestions.
Video:
Screenshots:





This is just the beginning! 
There are likely many more tweaks and fixes that haven't been listed here. If you think something is missing, drop your feedback in #suggestions-arena!
Changes will continue to be implemented, especially for midgame and endgame content. Keep in mind – adjustments are easier to make before players reach certain content. Once someone takes advantage of an easier mechanic or struggles through a harder one, balancing becomes much trickier. So if you have feedback, now is the time!
Some of the Additional Balance Changes:
- Mana debuffs (similar to how bosses debuff melee classes' healing power).
- Earlier access to basic potions for mages to improve early sustain.
- Reworked Exori Hur and Exori Gran formulas to scale better with level.
- Many other balance changes based on well-received suggestions from the community.
If you notice something missing, post your ideas in #suggestions-arena!
More updates will be coming soon – stay tuned and keep the feedback coming!
See you tomorrow at 18:00 CET for the ARENA server launch! 

BTW. What’s a better way to end this changelog than with a sorceress unleashing some serious firepower? Meet your new spell-casting queen from WAD Arena!
Video:
IMPORTANT VOTING ANNOUNCEMENT 
A crucial voting session is happening right now in the SUGGESTIONS-VOTE-ONLY channel on Discord! This vote will directly impact the core mechanics of the ARENA WORLD server. The results will determine major upcoming features and shape the future of the game! Every vote matters – make your voice heard and help decide the next steps!
CLICK HERE TO VOTE NOW!
Important Announcement: New ARENA Server Coming Soon! 
Hello everyone! We’re thrilled to officially announce the upcoming launch of the ARENA WORLD, a brand-new server packed with exciting features and significant changes based on what we’ve learned from Forge. The ARENA WORLD is scheduled to launch on Friday, January 24, 2025 (90% confirmed)!
This new season will introduce innovative mechanics and major gameplay improvements designed to enhance the player experience, extend the server’s lifespan, and maintain a balanced economy.
Key Features of the Upcoming ARENA Server
New Arena Mechanics
The server is called ARENA for a reason! This season will introduce completely new arena mechanics, where players can:
- Battle to earn valuable rewards, including gear upgrades and rare crafting materials.
- Regenerate stamina faster while fighting on the arenas.
- Enjoy a new layer of progression and competition beyond regular monster grinding.
We encourage you to join the discussion and share your ideas about the Arena System in #arenas-system on Discord.
Stamina System
A new stamina system will be added to further balance gameplay and reduce the impact of excessive botting, which can harm the server’s economy.
Stamina will regenerate through the following activities:
- Fighting on DPS testers/training monks
- Battling in the arenas
- While being offline
The full details of how stamina works will be shared soon after feedback and discussion in #stamina-arena-world. The goal of this system is to create a healthier in-game economy and improve long-term gameplay for everyone.
Cooldown Quests with High-Value Rewards
We’re introducing cooldown-based quests where players will be able to earn ready-to-use items as rewards.
- These quests will cover high-end content, including Tentacles, Urtrudurks, Samurais, and Bloodmoon monsters.
More detailed information about these cooldown quests will be shared soon in upcoming changelogs. Stay tuned!
Free-to-Play (F2P) Improvements
For those who played on Forge, you may already be familiar with the WAD Coin Grind System. This system was well-received, and we’re happy to confirm that it will also be available on the ARENA WORLD, with some improvements to be announced in future changelogs.
Here’s a quick summary of how F2P players can earn WAD Coins:
- You can grind WAD Coins through gameplay without spending real money!
- The current methods for earning WAD Coins are detailed here:
WAD Coins Grind Guide
Useful Tools for All Players
Loot Finder
A powerful tool that allows you to search for the loot of any monster in the game.
Loot Finder Tool
Interactive Map
Explore every spawn, monster location, and NPC using our interactive map.
Interactive Map
Suggestions Welcome!
We’ve created a new channel: #suggestions-arena-world. Please feel free to share your ideas, suggestions, and feedback regarding the upcoming ARENA WORLD. Whether it's about balancing spawns, improving mechanics, or fixing any issues that arose on Forge, we want to hear from you!
Our goal is to balance all spawns and prevent situations where only 2-3 spawns, like Demon Bloods or Dragon Cults, offer the best exp/hour and loot. We aim to make all content rewarding and engaging, so your feedback is invaluable.
Stay tuned for more updates, and get ready for an incredible new season!
